CyberClyph

Portfolio / selected work · 2026

Things that keep
working offline.

Free learning tools for Haiti, game systems, and a data atlas with a 3D map. Built static wherever possible: open a folder, or a cheap host, and it still runs when the connection drops.

  • 01 Data & visualisation
  • 02 Creole-first education
  • 03 Gameplay systems
  • 04 Offline-first web

Selected work

six projects · live links

Atlas · WebGL

Ayiti Atlas

A dated research atlas of Haiti — economy, ecology, politics, security and history — with a Three.js map of the ten departments extruded by population. Roads drape over each department's raised surface; cities and reported armed-group areas open into a detail panel. Everything, including the boundary and road data, ships as local scripts, so it works from a folder.

  • Three.js
  • Static
  • Data
  • Accessible index

Education · Offline-first

Konekte

A free neighbourhood school in the browser: labs, games, a forum and a full maths curriculum across English, Spanish, French and Haitian Creole. Designed to keep working with no reliable internet.

  • JavaScript
  • Curriculum
  • Multilingual

Education · Haitian Creole

TEK AYITI

A free technology school taught in Haitian Creole: networking, security, code, robotics and solar. Plain HTML and JavaScript, hosted as a static site.

  • HTML
  • Creole
  • Static site

Game · Godot

Rise of Talent

A video fighting game about magicians — combat, characters and game flow written in GDScript.

  • GDScript
  • Combat design

Game · Unreal

GAS & VFX experiments

A C++ sandbox for the Gameplay Ability System and Niagara: abilities, gameplay cues and effects assembled outside the editor's defaults.

  • C++
  • GAS
  • Niagara

Game systems

Script collections

Luau systems for Roblox and C# systems for Unity RTS prototypes — the reusable pieces behind the playable work.

  • Luau
  • C#
  • Unity

About

method

I build free, Creole-first education projects for Haiti, and I work on the technical side of games — combat systems, tools and effects. The two interests meet in the same constraint: software that has to hold up on a weak laptop, a slow connection, or no connection at all.

Most of what is here is deliberately boring under the hood. Static files, no tracking, no build step where it can be avoided, and data kept local so a page still opens from a folder.

Focus
Education, data, game systems
Approach
Static-first, offline-capable
Languages
JavaScript, C#, GDScript, Luau, C++
Based
Haiti / remote

Contact

open to collaboration

Working on education, civic data or game tooling? The quickest way to reach me is GitHub.